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RULES·WHITE DWARF 299

Playing Scenarios in Harad

November 2004·p. 121

THE SHORT VERSION

A random table adapts points-match battles to Harad through unstable footing, sandstorms, a wild Mûmak, blazing sun or the shadow of Karna. The hazards affect movement, shooting, heavily equipped troops and Courage, allowing the same armies to face different environmental pressures without changing the main scenario.

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Find this article in White Dwarf 299, p. 121.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.