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RULES·WHITE DWARF 298

Wrath of the Slann

October 2004·pp. 42–43

THE SHORT VERSION

Evan Lougheed proposes a small branching campaign that avoids extensive bookkeeping. Invaders first try to steal a relic from a Lustrian temple; victory leads to an escape with the prize, while defeat turns the second game into a desperate withdrawal. Several established enemies can take the raiders’ role, and the concept can be adapted beyond Lizardmen. The accompanying terrain projects provide enough themed scenery to make the short campaign feel distinct.

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Find this article in White Dwarf 298, pp. 42–43.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.