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RULES·WHITE DWARF 298

Treasures of the Old Ones

October 2004·p. 44

THE SHORT VERSION

An invading army attempts to reach a temple and spend an uninterrupted turn stealing its relic. At least half the defending Lizardmen arrive later, with aquatic troops able to emerge from spawning pools. The artifact can remain with its original unit or be carried separately, making its recovery a continuing contest after the raid. Possession grants a victory-point bonus, and the result selects the campaign’s second scenario.

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Find this article in White Dwarf 298, p. 44.

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