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REVIEW·WHITE DWARF 298

The General’s Compendium

October 2004·pp. 30–31

THE SHORT VERSION

This overview presents the Compendium as a collection of ways to expand familiar Warhammer games. Linked and map campaigns sit alongside unusual environments, large multiplayer battles, naval fighting and sieges. Terrain projects and example settings connect the rules to practical modelling. White Dwarf announces plans to build on those ideas with its own campaigns and hobby features, including a Bretonnian project and games at sea.

Back to the original

Find this article in White Dwarf 298, pp. 30–31.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.