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RULES·WHITE DWARF 296

Imperial Guard Armoured Company Doctrines

August 2004·p. 79

THE SHORT VERSION

Armoured Companies receive their own doctrine set instead of using infantry-regiment specialisations. Rare vehicles consume selections, while Siege Regiment and Heavy Armour alter the force’s organisation. Skills and equipment can improve driving, gunnery, protection or close defence. Tanks Only and Aces High limit how those benefits are distributed, ensuring ordinary vehicles cannot outspend their commanders in doctrine upgrades.

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Find this article in White Dwarf 296, p. 79.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.