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RULES·WHITE DWARF 294

War in Middle-earth: Mirkwood

June 2004·pp. 140–141

THE SHORT VERSION

Matthew Ward follows Greenwood’s corruption around Dol Guldur and its eventual liberation before offering environmental rules for forest battles. Webs, an enchanted river, tangled growth and unseen Elven archers can hinder either army. Sauron’s influence also changes the Courage of Good and Evil forces. Players can agree which effects suit the scenario or use the table to make the forest’s hazards less predictable.

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Find this article in White Dwarf 294, pp. 140–141.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.