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RULES·WHITE DWARF 294

Rules of Engagement

June 2004·pp. 62–65

THE SHORT VERSION

Ryan Powell, Kurt Periolat and Chris Hutchings replace repeated Cleanse games with a generator built around four objective markers. Each army receives its own mission, so victory conditions and access to reserves or infiltration may differ between opponents. Marker placement, randomised deployment zones and varying tasks create a tactical problem before the battle starts. Their accompanying fiction illustrates how the results can suggest a narrative campaign rather than merely produce another mission table.

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Find this article in White Dwarf 294, pp. 62–65.

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