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RULES·WHITE DWARF 294

Escape on the Water

June 2004·p. 129

THE SHORT VERSION

Survivors of Osgiliath attempt to escape down the Anduin in three scattered boats. The first starts under immediate threat, with later boats arriving unpredictably as reinforcements. Orcs and Warg Riders try to stop at least half the defenders reaching the far table edge. The asymmetric points alternative allows other armies to reproduce the pursuit and dangerous river journey.

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Find this article in White Dwarf 294, p. 129.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.