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RULES·WHITE DWARF 292

The Living Dead

April 2004·p. 107

THE SHORT VERSION

Phil Kelly supplies zombie rules and several explanations for an outbreak, from Nurgle’s plague to psychic puppetry, alien parasites and dangerous plants. Slow movement and fearlessness define the basic horde, with an optional resilience upgrade allowing damaged bodies to keep attacking. Suggestions for combining plastic kits help turn the premise into a modelling project and a scenario suited to the players’ chosen story.

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Find this article in White Dwarf 292, p. 107.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.