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CAMPAIGN·WHITE DWARF 292

Eye of Terror Redux: Part Two

April 2004·pp. 90–97

THE SHORT VERSION

Phil Kelly and Graham McNeill add narrative structure to the local Eye of Terror campaign. Initial control values allow a replay from the beginning, and weekly themes introduce sabotage, Eldar intervention, naval support, warp storms and a final offensive. Time-specific event cards can reinforce armies or magnify strategic results. Guidance on tracking outcomes and incorporating Battlefleet Gothic connects individual battles to the broader war.

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Find this article in White Dwarf 292, pp. 90–97.

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