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RULES·WHITE DWARF 292

Enslavers

April 2004·pp. 104–105

THE SHORT VERSION

Andy Chambers gives Warp-dwelling Enslavers a shared dice pool for controlling other units. Resources must be divided between using existing slaves and attempting new takeovers; repeated influence can make control permanent. Proximity and psychic sensitivity affect vulnerability, while unused power can strengthen close combat. Background and modelling notes support an enslaved army or an independent force interfering with several players.

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Find this article in White Dwarf 292, pp. 104–105.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.