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RULES·WHITE DWARF 292

Chapter Approved: Creature Feature

April 2004·pp. 102–109

THE SHORT VERSION

The Games Development team returns to the unusual fauna and encounters associated with Rogue Trader. Some creatures become army units, others disrupt both sides as independent hazards, and several offer substantial modelling projects. The introduction explains how objectives and victory points apply to those different roles. All of the additions are optional and require agreement, encouraging imaginative games beyond a narrowly tournament-focused army list.

Back to the original

Find this article in White Dwarf 292, pp. 102–109.

The contents points to 104, but the feature begins at logical 102; its opening footer is misprinted 56.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.