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CAMPAIGN·WHITE DWARF 291

Eye of Terror Redux: Part One

March 2004·pp. 90–97

THE SHORT VERSION

Graham McNeill and Phil Kelly scale the worldwide Eye of Terror campaign down for a local gaming group. Players divide warzones, challenge opponents and turn battlefield victory-point margins into changes in Imperial control. Instability ratings make some planets easier to influence than others, while a Games Master tracks results and the eight-week outcome. Maps and scoring tables support the system; the event cards needed for its full form are promised for the following issue.

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Find this article in White Dwarf 291, pp. 90–97.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.