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RULES·WHITE DWARF 290

Chapter Approved: Ork Clanz

February 2004·pp. 108–113

THE SHORT VERSION

Andy Chambers and Andy Hoare add clan-specific army composition to Codex: Orks. Core mobs move into Troops and fill compulsory slots, while common and rare units alter selection limits. Warboss equipment and alternative mob leaders reinforce each clan’s character. The framework distinguishes themed clan forces from the separate Feral Ork and Kult of Speed lists, and explains that named warlords’ own composition rules take precedence.

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Find this article in White Dwarf 290, pp. 108–113.

The contents gives page 102, but the feature begins at logical 108. Its opening footer is misprinted 56.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.