RulesWD 290 · p. 17
Throt’s character rules combine an oversized Killing Blow weapon with a whip that works from the rear of a unit. Nearby Clan Moulder beasts benefit from his authority and discipline, while his altered body regenerates wounds. His hunger prevents pursuit, creating a drawback for any unit he joins. The profile makes him a specialised leader for Giant Rats and Rat Ogres rather than a conventional Skaven general.
Warhammer Fantasy BattlesSkaven
InterviewWD 290 · pp. 66–67
Jervis Johnson introduces Epic Armageddon’s large formations and war engines, then sets out the principles behind its redesign. Alternating formation actions create decisions about timing, and Blast markers represent suppression as well as casualties. Separate weapon effects against infantry and vehicles allow individual units to remain distinct without excessive special rules. The article also outlines the initial armies and plans for expanding the miniature range.
EpicSpace Marines
Battle reportWD 290 · pp. 68–73
Che Webster’s Orks fight Brian Aderson’s Dark Angels around a central relay, with detailed explanations of actions, suppression, assaults and crossfire. Early Marine success encourages an overambitious Assault Marine attack, and the remaining detachments move close enough to be assaulted together. The Ork warband breaks all three formations in one decisive engagement. The narrated game shows how formation spacing and activation choices can outweigh the quality of individual units.
EpicDark Angels