RulesWD 290 · pp. 132–133
Frodo and Sam must cross Mordor while Orc sentries wander and Gollum follows their trail. The exhausted Ringbearer cannot rely on his normal reserves or use the Ring, making concealment essential. Rival groups of Orcs can turn on one another when Good gains priority, offering opportunities to pass through the patrol. A points-match alternative lets other small forces attempt the escape.
Middle-earth Strategy Battle GameThe Fellowship
ModellingWD 290 · pp. 134–137
Steve Cumiskey and Adrian Wood build four modular terrain squares for their developing Gondor and Mordor forces. Planning the hills and crevasses on paper lets the sections work in several arrangements. Polystyrene, grass mat, textured surfaces and slate create varied ground, finished with brown and grey drybrushes that match the models’ bases. Their first games demonstrate how the terrain shapes a battle’s story as well as its appearance.
Middle-earth Strategy Battle Game6 paint colours
TacticsWD 290 · pp. 138–141
Adam Troke assesses Mordor’s heroes and warriors under The Return of the King rules. Mounted Ringwraiths disrupt powerful enemies, Captains supply Might, and Trolls benefit from coordinated heroic actions. Ordinary Orcs, Uruk-hai, Easterlings and Warg Riders fill different roles without surrendering the army’s numerical advantage. Sample forces and advice on banners, cavalry and enemy shooting show how to turn those options into a flexible fighting force.
Middle-earth Strategy Battle GameMordor