RulesWD 289 · p. 22
Priests give the cult army a religious character through bound prayers that improve charges, resist fear or punish nearby enemies. Additional rules let devout infantry include a priest without consuming a character slot, but distinguish this gathering from the Empire’s trained detachment system. Knightly leaders inspire particular troops, and hunting hounds move through woodland with their handlers. The mechanics turn faith, independence and aggressive pursuit into practical army differences.
Warhammer Fantasy BattlesThe Empire
RulesWD 289 · pp. 24–25
The armoury distinguishes Ulric’s followers from a standard Empire force by restricting Sigmarite or unavailable treasures and adding their own weapons, armour, standards and talismans. The White Wolf hammer receives separate mounted and foot treatment. New items reward courage, pursuit and priestly fervour, while the Talismans of Ulric use rules different from ordinary magic items. Short histories attach those effects to the cult’s legends and sacred places.
Warhammer Fantasy BattlesThe Empire
RulesWD 289 · pp. 26–29
The complete list combines religious and knightly leaders with independent warriors, White Wolves and the Teutogen Guard. Hounds and hunters provide mobility and scouting, while conventional infantry occupies a different place from its role in a normal Empire army. Wolf-kin supply a stubborn, irregular element. Selection limits, equipment and background for the units make the list usable as a distinct force gathered around Ulric’s cause.
Warhammer Fantasy BattlesThe Empire