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RULES·WHITE DWARF 289

Tournament Pitched Battle

January 2004·p. 79

THE SHORT VERSION

The tournament mission combines normal victory points with control of table quarters. Deployment order and separation shape the opening, with selected units able to remain in reserve or deep strike and a chance of night fighting at the start or end. A six-turn limit makes mobile survivors valuable even after heavy casualties. The rules provide the framework used by the accompanying Space Wolves and Iron Warriors report.

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Find this article in White Dwarf 289, p. 79.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.