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RULES·WHITE DWARF 289

The Land of Shadow

January 2004·pp. 116–117

THE SHORT VERSION

Matthew Ward first surveys Mordor’s geography, fortifications and the forces sustaining its armies. Optional environmental rules then let players move Points Match or other scenarios into that oppressive setting. Darkness restricts targets, fumes and thorned ground cause danger, Sauron’s gaze strengthens Evil’s courage, and a roaming Troll can threaten either side. Players can agree on effects or generate them randomly, turning the location into an active part of the battle.

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Find this article in White Dwarf 289, pp. 116–117.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.