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RULES·WHITE DWARF 289

Daemonhunters Q&A

January 2004·pp. 36–39

THE SHORT VERSION

Phil Kelly resolves questions about Grey Knights, Inquisitors, henchmen, allies, transports and psychic powers. The answers separate intended restrictions from errors, clarify how abilities interact with other codexes and explain the placement and use of Orbital Strikes. Several rulings address the practical consequences of attaching Daemonhunters to another army. Designer comments connect unusual equipment and deployment limits to the faction’s intended playing style.

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Find this article in White Dwarf 289, pp. 36–39.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.