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RULES·WHITE DWARF 288

Tournament Scenario 2: Take and Hold

December 2003·p. 106

THE SHORT VERSION

Both armies enter as scattered reinforcements and race to control an objective at the table’s centre. Arrival rolls can delay models or bring them onto a flank, forcing commanders to assemble a useful force while contesting the ground. Once either side has suffered enough losses, the game can end unexpectedly. Victory depends on the troops within the objective area at that moment, rewarding concentration and timing.

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Find this article in White Dwarf 288, p. 106.

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