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RULES·WHITE DWARF 288

Tournament Scenario 3: Cornered!

December 2003·p. 107

THE SHORT VERSION

The Good player chooses which half of the Evil army has been trapped, then surrounds it and attempts to kill its most expensive model. The defenders start with the initiative and do not suffer the usual courage checks for reaching half strength. Their leader must escape, with wounds suffered affecting the degree of victory. The asymmetric selection and deployment make protecting one model the central tactical problem.

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Find this article in White Dwarf 288, p. 107.

This scenario occupies logical page 107; the footer also includes a stray 56.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.