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BATTLE REPORT·WHITE DWARF 288

The Black Gate Opens

December 2003·pp. 108–121

THE SHORT VERSION

Six players divide the armies before Mordor’s gate, with cavalry, heroes and arriving Eagles attempting to defeat the larger Evil force in separate groups. The attackers adjust their plan around the Good side’s speed and powerful characters, eventually using Ringwraith magic to draw Aragorn into a trap. Mordor’s army breaks, but the king’s death denies the Free Peoples an outright victory and leaves a draw. The players’ conclusions highlight coordination, timely reinforcement and the danger of committing a crucial hero beyond support.

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Find this article in White Dwarf 288, pp. 108–121.

The report spans logical pages 108–121. Several later footers repeat 56; physical sequence and contents confirm the locations.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.