InterviewWD 287 · Inside cover
Paul Sawyer interviews Robin Dews about the first Warhammer Online project as its landscape and settlements begin to take shape. Flying along the Reik and through familiar Old World locations turns a printed map into an explorable environment. Dews describes the playable races and the development of Ogres, connecting their appearance to studio concept art. The editorial captures the project’s ambitions at this stage of development, before inviting readers to follow its new newsletter.
Warhammer OnlineWarhammer Fantasy Battles
CommunityWD 287 · pp. 2–3
The news pages introduce Liber Chaotica: Nurgle, a limited Ragnar Blackmane diorama and a competition for the Fire Warrior video game. The new Horus Heresy card game promises to explore the early Imperium through both play and artwork. Notices also record the forthcoming magazine price increase, changes to direct sales support and the results of an earlier film competition, alongside the month’s organised events.
Warhammer 40,000Warhammer Fantasy Battles
RulesWD 287 · pp. 6–7
Gav Thorpe explains a focused revision intended to make more of the Dark Elf miniature range viable without replacing the army book. The changes address underused troops and inconsistencies between models and rules: Warriors become cheaper, Executioners gain their visible armour, Cold One units receive different ways to manage unreliability, and the Black Guard’s hatred becomes more enduring. Notes on magic, assassins, the Cauldron and Beastmasters reveal why straightforward, memorable amendments were preferred over a larger redesign.
Warhammer Fantasy BattlesDark Elves