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CAMPAIGN·WHITE DWARF 287

The Bloodlands Campaign: Part Four

November 2003·pp. 28–31

THE SHORT VERSION

Dylan Owen concludes the campaign system with rules for hiring mercenary armies during winter. Paying less saves revenue but risks a smaller contingent or a revolt, and a rebelling force can even become a new player’s realm. He then considers how to finish a long campaign when its participants want a fresh start, using a great final alliance battle from an earlier campaign as his example. The emphasis stays on accommodating players and making the ending memorable.

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Find this article in White Dwarf 287, pp. 28–31.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.