InterviewWD 287 · Inside cover
Paul Sawyer interviews Robin Dews about the first Warhammer Online project as its landscape and settlements begin to take shape. Flying along the Reik and through familiar Old World locations turns a printed map into an explorable environment. Dews describes the playable races and the development of Ogres, connecting their appearance to studio concept art. The editorial captures the project’s ambitions at this stage of development, before inviting readers to follow its new newsletter.
Warhammer OnlineWarhammer Fantasy Battles
RulesWD 287 · pp. 6–7
Gav Thorpe explains a focused revision intended to make more of the Dark Elf miniature range viable without replacing the army book. The changes address underused troops and inconsistencies between models and rules: Warriors become cheaper, Executioners gain their visible armour, Cold One units receive different ways to manage unreliability, and the Black Guard’s hatred becomes more enduring. Notes on magic, assassins, the Cauldron and Beastmasters reveal why straightforward, memorable amendments were preferred over a larger redesign.
Warhammer Fantasy BattlesDark Elves
TacticsWD 287 · pp. 8–9
Caillin Langmann shows how the revisions change the relationships between Dark Elf units. Less expensive Warriors supply ranks and expendable bait, freeing Corsairs, chariots and elite infantry to deliver coordinated attacks. Better-protected Executioners and Beastmasters gain more practical roles, while the Black Guard and Cauldron support a different kind of sustained fight. A companion account from Druchii.net describes the community’s year of discussion and testing with Gav Thorpe.
Warhammer Fantasy BattlesDark Elves