TacticsWD 284 · p. 33
Four sample patrols demonstrate how the new Eye of Terror armies work within the small-game restrictions. Cadians combine mobile special weapons and a Hellhound; an Ulthwé force substitutes a Warlock for more expensive psykers and relies on ranged firepower. The Lost and the Damned emphasise a large mutant horde backed by bigger creatures, while the 13th Company uses Storm Claw bikers, Grey Slayers and Fenrisian Wolves for a fast assault. Each list includes its builder’s reasoning rather than simply presenting points totals.
Warhammer 40,000Astra Militarum
TacticsWD 284 · pp. 78–79
Matt Hutson reviews his successful small-game campaign before planning a larger 13th Company army. Storm Claw bikers become the main striking force, supported by Grey Slayers repositioned with the Rune Priest’s Gate power and a separate pack of Fenrisian Wolves. His decision to omit the more predictable Wulfen shows how playing experience reshapes a collection. The printed list and tactical discussion focus on coordinating a small, elite army whose speed is easy for an opponent to underestimate.
Warhammer 40,000Space Wolves
TacticsWD 284 · pp. 124–126
Adrian Champion argues that Moria Goblins succeed by turning cheap warriors and difficult terrain into advantages rather than trying to match elite opponents individually. Shielded front ranks and spear support protect the force’s weaker elements, while climbing and jumping allow Goblins to move through the mines more freely than their enemies. Advice for Durburz, drums, shamans and Cave Trolls shows how leadership, Fury and powerful counter-attacks work together, with special care needed to keep support models alive until battle is joined.
Middle-earth Strategy Battle GameMoria