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RULES·WHITE DWARF 284

Search and Retrieve

August 2003·p. 32

THE SHORT VERSION

A hidden-object patrol mission sends both armies into no man’s land to identify and recover an important item or person. Three concealed markers create uncertainty at the centre of the board, and deployment can begin from either corners or long table edges. Taking the objective is only part of the task: the winning patrol must bring it back out through its own deployment edge, while a force that breaks abandons the prize during its retreat.

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Find this article in White Dwarf 284, p. 32.

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