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RULES·WHITE DWARF 284

Forward Patrol

August 2003·p. 30

THE SHORT VERSION

Tim Eagling’s Patrol Clash mission begins with two small forces unexpectedly meeting in disputed territory. Alternating deployment and an initial move for infiltrators set up the engagement, while numerical losses can force a patrol to test its commander’s leadership and abandon the fight. Random game length and a damage-based fallback result give both players a reason to balance aggression against keeping their limited force intact.

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Find this article in White Dwarf 284, p. 30.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.