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RULES·WHITE DWARF 518

Battle Through the Ages: Xeno-jungle Hunt

November 2025·p. 52

THE SHORT VERSION

The third-edition-inspired scenario turns a dense jungle into an obstacle and a refuge. Moving through area terrain costs extra movement, while a unit wholly within that terrain gains Toughness, forcing players to weigh speed against the protection of foliage. A deployment map and recommended density of woodland complete the mission, with army-specific scoring supplied by Battle Through the Ages.

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Find this article in White Dwarf 518, p. 52.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.