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RULES·WHITE DWARF 518

Wasteland Death Race: Artefacts of Power

November 2025·p. 83

THE SHORT VERSION

Collectible artefacts add unpredictable catch-up tools to the chariot race. A racer crosses a token to claim it, then rolls for a power whose possibilities improve when that racer is behind others. Effects include sudden movement, repairs, invulnerability and attacks on the leader; after use, another player places the token back on the course, keeping both the route and the rivals’ positions important.

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Find this article in White Dwarf 518, p. 83.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.