The Fires of Change: Pyrofane Cult
July 2025·pp. 46–51
THE SHORT VERSION
The Pyrofane Cult lets Tzeentch’s hidden followers rise from within a city’s own ranks, combining Arcanite cultists and sorcerers with corrupted Freeguild infantry and artillery. Shooting can ignite terrain into Wyrdpyres, Acolytes can turn objectives into fires, and escalating numbers of blazes inflict mortal damage while empowering surviving cult units. Hidden wizards emerge from friendly infantry, and bespoke spells, a protective trait and a flame-travelling artefact support the army’s ambush and spreading-inferno theme.
Points and roster options accompany four new Pyrofane warscrolls: Fusiliers, a Great Cannon, a Fusil-Major on Ogor Warhulk and Steelhelms. Fortified positions protect the shooting units, the Fusil-Major coordinates target marking and the Steelhelms become harder to kill near the cult’s fires. The collection turns familiar city defenders into participants in destructive change rather than simply adding daemons to an existing force.
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Find this article in White Dwarf 514, pp. 46–51.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.