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TACTICS·WHITE DWARF 510

Orders, Sir? The Answers!: Movement

March 2025·p. 126

THE SHORT VERSION

The movement puzzle’s recommended answer keeps the lone Hexwraith fighting so the Troggoths cannot Counter-charge, then runs Chainrasps into a forward screen using At the Double. Alternative plans relying on the Hexwraith dying or returning leave too much uncertainty and allow the enemy to steal the objective. The explanation shows how an apparently expendable survivor can control movement more effectively by staying engaged.

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Find this article in White Dwarf 510, p. 126.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.