AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

CAMPAIGN·WHITE DWARF 506

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November 2024·pp. 8–9

THE SHORT VERSION

Wade Pryce explains how he runs a Crusade campaign for collaborative storytelling. Legends units, volunteered battle scars and optional unpredictable events allow players to follow personal narratives rather than a symmetrical competition. An in-universe fleet newsletter turns results and reminders into campaign fiction, encouraging players to contribute their own ideas.

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Find this article in White Dwarf 506, pp. 8–9.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.