CommunityWD 497 · pp. 4–7
A reader takes White Dwarf to Antarctica, while another celebrates the Aranthian Succession’s narrative view of Necromunda. Toni Garcia explains Lyrior Uthralle’s luminous green and yellow palette, a painting answer gives the studio Gryph-chargers’ natural markings, and Grombrindal describes lasgun focusing crystals and rechargeable power packs. The gallery adds reader models from several settings.
Age of SigmarWarhammer 40,000Lumineth Realm-lords20 paint colours
CampaignWD 497 · pp. 12–13
The Bunker launches a three-team Crusade campaign using either Tyrannic War or Pariah Nexus. Additional rules let Combat Patrol games support the wider struggle, award campaign points for building and painting units, and prevent friendly infighting from improving a team’s standing. Individual awards for slain warlords, accumulated victory points and wins grant rare relics, giving different kinds of participation their own goals.
Warhammer 40,000
RulesWD 497 · pp. 16–17
Every unit can shoot and charge after falling back, making the mission a fluid contest rather than a struggle to lock opponents in place. Each player nominates a Prime objective every round, and choosing the same site doubles its value. Destroying enemies around these priorities can generate command points, but control of the wider battlefield still earns a separate reward.
Warhammer 40,000