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RULES·WHITE DWARF 494

Cross the Water: Rapid Assault

November 2023·p. 90

THE SHORT VERSION

Three objectives lie between four lakes, and one becomes the critical point each round. The trailing player chooses its new location, preventing a successful army from simply holding one position throughout the battle. Four rounds of unequal objective values reward flexible movement and make a timely inland push more valuable than a static line.

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Find this article in White Dwarf 494, p. 90.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.