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INTERVIEW·WHITE DWARF 492

Echoes from the Warp: Combat Patrol

September 2023·pp. 44–47

THE SHORT VERSION

Duncan Waugh explains the design goals behind Combat Patrol: an accessible fixed force, a game of roughly an hour and sufficient balance for new opponents to have a fair contest. Bespoke datasheets simplify existing models rather than teaching extra weapons or abilities that disappear when players move to larger games.

Back to the original

Find this article in White Dwarf 492, pp. 44–47.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.