Echoes from the Warp: Combat Patrol
September 2023·pp. 44–47
THE SHORT VERSION
Duncan Waugh explains the design goals behind Combat Patrol: an accessible fixed force, a game of roughly an hour and sufficient balance for new opponents to have a fair contest. Bespoke datasheets simplify existing models rather than teaching extra weapons or abilities that disappear when players move to larger games.
EXPLORE RELATED TOPICS
Back to the original
Find this article in White Dwarf 492, pp. 44–47.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.