CampaignWD 487 · pp. 34–39
The achievement-and-territory campaign reaches the Land of Living Peaks, where armies accumulate Antagonism Points by their presence and actions. Monsters, machines, reserves and close fighting increase the landscape’s anger, while casualties reduce it. A rising Defiance roll brings dangerous terrain, disrupted commands, grounded flyers, avalanches or chasms, giving the mountains an escalating role in battles over Lendu’s territories.
Age of Sigmar
LoreWD 487 · p. 54
The besieged stoneworkers of Nephricar accept the Speaker in the Stone’s promise of protection and become powerful enough to repel daemons. Its reward proves a curse: flesh hardens and faces crumble unless sacrifices sustain the pact. Now they carve weapons and armour from petrified victims, destroy rival religious monuments and seek to overthrow the Ravening Ruin itself.
WarcryAge of SigmarJade Obelisk
RulesWD 487 · p. 55
A Jade Obelisk warband earns a chosen relic by breaching the Gnarlwood through victories, destructive abilities and risky scouting. The six rewards alter reactions, resilience, reach or offensive power, often at a cost: near-total petrification prevents movement, while the Burrowing Mask grants speed and attacks but bars abilities and worsens injury risks. Relics reflect the same dangerous bargain as the faction’s background.
WarcryJade Obelisk