CommunityWD 486 · pp. 4–9
Readers describe a reunion through a casual Kill Team tournament and the solace of commemorating family in their collections. Questions cover the permanent interaction of Salamanders gene-seed with Nocturne’s radiation and why the Mortal Realms resist a complete map. Painted reader models accompany these conversations, while the practical answers range from intensely orange bases to a narrative Necron conversion.
Warhammer 40,000Age of Sigmar
ShowcaseWD 486 · pp. 10–17
The new series begins with an open studio challenge: paint and optionally convert an easy-to-build Intercessor or Vindictor, then explain its identity. Thirty-four entrants provide the pool from which judges will select eight candidates for each game. The judges weigh technique and contrast alongside heraldry, background and whether a scheme would work across an army.
Warhammer 40,000Age of SigmarSpace Marines63 paint colours
RulesWD 486 · pp. 28–33
Moving conveyor belts turn Boarding Actions into a hazardous industrial battlefield. At each round’s end, units and cover are carried along the tiles; straddling squads must risk jumping on or off, and troops pushed out of the battlefield suffer damage before returning to reserves. Supplementary terrain rules treat containers as walls and pipes as impediments, while the Manufactorum Mayhem sequence explains deployment, squad splitting, reserves and scoring for the six missions.
Warhammer 40,000