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RULES·WHITE DWARF 486

Excess Enemies

March 2023·pp. 62–63

THE SHORT VERSION

Six Gallowdark missions extend close-quarters play to three or four kill teams using two joined boards. Shared player-order rolls govern drop-zone selection and activation, while the usual scouting step is omitted. Tac Ops are discouraged and the mission scoring ceiling rises, directing attention towards the common objectives without requiring players to retrofit every two-player secondary.

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Find this article in White Dwarf 486, pp. 62–63.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.