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RULES·WHITE DWARF 486

Command the Spirits

March 2023·pp. 72–73

THE SHORT VERSION

Each team identifies its own Alpha terminal during deployment, then uses actions to programme systems across the control centre. Programming lasts only until the next Turning Point or a rival overwrites it. Capturing an opponent’s Alpha terminal doubles its value, turning the four chosen strongpoints into invitations for raids rather than permanent safe scoring areas.

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Find this article in White Dwarf 486, pp. 72–73.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.