CommunityWD 484 · pp. 4–9
Readers discuss the survival of the studio’s old World Eater champion, battle-report maps and the enormous scale of an Imperial display. Painting advice explains Karkadrak skin and glowing runes, while Roberto Sirchia describes using warm and cool reflections to give Sigvald’s shield a convincing mirrored surface; a lore answer considers the competing ambitions behind Genestealer Cult alliances.
Warhammer 40,000Age of Sigmar17 paint colours
RulesWD 484 · pp. 30–33
Warp-infected Entity tiles add an unpredictable living hazard to Boarding Actions. Different revealed body parts interfere with movement, attacks and actions, while striking the heaving flesh can make the whole creature recoil and reappear elsewhere, giving the following six missions a dangerous opponent beyond the other army.
Warhammer 40,000
RulesWD 484 · pp. 34–35
Armies fight to control the Ark’s systems while the resident mutant lashes through the decks. Holding strategic locations generates a steady score, but successfully hurting the entity also earns points, giving commanders a reason to approach a hazard they might otherwise avoid.
Warhammer 40,000