Battle reportWD 484 · pp. 58–75
Lyle’s Kommandos and Matt’s Warpcoven inspect energy cells in a hangar where lighting controls repeatedly alter the fight. The Sorcerers’ extra actions and mobility initially give them an advantage, but the Orks use numbers, firepower and late objective captures to win 16–10, with the post-game discussion identifying mission understanding as crucial to the result.
Kill TeamOrk Kommandos
RulesWD 484 · p. 135
A custom scenario recreates the struggle for the ruined city with specified forces and six contested buildings. Continuing bombardment can kill occupants and turn a secure position into rubble-strewn danger, forcing both sides to weigh holding terrain against the risk of concentrating fighters inside it.
Middle-earth Strategy Battle GameMinas Tirith
Battle reportWD 524 · pp. 64–87
Grant’s improvised Astra Militarum force attempts to halt Dan’s Speedwaaagh! outside Hive Volcanus while Yarrick escapes towards Death Mire. The Armoured Gauntlet mission rewards Orks for breaking through and the defenders for destroying attackers, with objectives supplementing both sides’ scores. Additional vehicle damage rules leave many machines crippled but still obstructing the battlefield, making repeated repositioning and blocked routes central to the contest.
Warhammer 40,000Astra Militarum