Battle reportWD 484 · pp. 58–75
Lyle’s Kommandos and Matt’s Warpcoven inspect energy cells in a hangar where lighting controls repeatedly alter the fight. The Sorcerers’ extra actions and mobility initially give them an advantage, but the Orks use numbers, firepower and late objective captures to win 16–10, with the post-game discussion identifying mission understanding as crucial to the result.
Kill TeamOrk Kommandos
CampaignWD 484 · pp. 76–77
The expedition’s third stage completes the team’s Gallowdark campaign and reveals the final material totals. Lyle finishes unbeaten and leads the overall haul, followed by Dan, Matt, Ben and Sophie, while the partly depleted map leaves the group a setting they could revisit with new operatives.
Kill Team
CampaignWD 484 · pp. 80–81
Sophie finds enjoyment in the campaign despite a harsh record, recalling games that were closer than the standings suggest. New Players broaden her roster and a chase after a stolen trophy produces an especially memorable scenario, while the final ledger shows how narrative resources and development continued even without victories.
Kill TeamHarlequins