Rules of Engagement: Feedback and Development
December 2022·pp. 28–31
THE SHORT VERSION
Matthew Rose describes combining automated event data with qualitative playtest reports and organised player feedback. A new battletome moves through goals, prototypes, testing and revision, while live problems follow a measured process of diagnosis and evaluation; submission advice asks players to make clear, focused reports that distinguish the issue from a proposed solution.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 483, pp. 28–31.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.