AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

CAMPAIGN·WHITE DWARF 480

Rising Tomb Campaign

September 2022·pp. 24–32

THE SHORT VERSION

Two to four players explore a modular city above an awakening Necron tomb, revealing districts with escalating hostility and dangerous radiation. Access protocols unlock vaults and useful abilities, while early looting and final challenge battles determine campaign standings; the same framework accommodates ordinary matched games or Crusade armies with persistent rewards and scars.

Back to the original

Find this article in White Dwarf 480, pp. 24–32.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.