Echoes from the Warp: Flow
September 2022·pp. 36–39
THE SHORT VERSION
Richard Butler considers how readable models and believable interactions help players make decisions without continually breaking their concentration. Examples of silhouettes, armour, movement, interventions and Overwatch connect battlefield rules to expectations, arguing that a comprehensible game can remain tactically rich while supporting the absorbed state described as flow.
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Find this article in White Dwarf 480, pp. 36–39.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.