Clash on the Coast of Tusks
September 2022·p. 81
THE SHORT VERSION
The campaign finale pits an attacker trying to ransack four terrain features against a determined defender. The coastline erodes as the game progresses and increasingly restricts ground movement, making both the order of attacks and the risk of losing access to remaining objectives central to victory.
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Find this article in White Dwarf 480, p. 81.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.