CampaignWD 479 · pp. 34–39
A multiplayer campaign pits a spreading Destruction Waaagh! against armies seeking to contain it. Achievements earn points for claiming or pillaging territory cards, defeated players can attempt costly conquests and limited battlefield benefits encourage choices between holdings; optional Path to Glory integration replaces achievement bookkeeping with that campaign’s existing progression.
Age of Sigmar
RulesWD 479 · pp. 49–51
Each Harrowdeep location imposes a different battlefield disadvantage and offers a choice of reward cards. A warband’s treasure hoard can temporarily modify its Rivals deck, but lost games may send rewards to an opponent, turning route selection and deck adjustments into an interconnected risk rather than a permanent upward march in power.
Warhammer Underworlds
CampaignWD 479 · pp. 60–61
Lyle’s Da Sneaky Ladz remain unbeaten after four games, with their developing skills and equipment supporting particularly effective specialists. His hobby additions include looted military barricades, an individual combat knife and a newly identified boy, while the updated roster and ledger show the growing resources behind the team’s Blitz operation.
Kill TeamOrk Kommandos22 paint colours