RulesWD 476 · pp. 20–25
The righteous Crusade reaches its revelation: apparently divine rewards may have come from Chaos. Several aftermath paths allow armies to repent, reject manipulation or embrace damnation, with rules for scars, honours and even converting units into a new Chaos force making the decision persist beyond the Flashpoint.
Warhammer 40,000Imperium
FictionWD 476 · pp. 36–39
Sergeant Stryker’s Catachans infiltrate a Deathskull camp to destroy a stolen Deathstrike launcher. Rain and darkness favour their careful approach, but eccentric Ork security and missing equipment complicate the mission, making improvisation essential even for experienced jungle fighters.
Warhammer 40,000Kill TeamCatachan Jungle Fighters
RulesWD 476 · pp. 40–43
A sentry prologue lets an intruder move through a guarded killzone before the main battle begins. Patrol control, detection and alarm conditions create a contest of stealth and risk, with six missions giving the covert operative opportunities to change the situation before reinforcements arrive.
Kill Team