TacticsWD 476 · pp. 50–53
Elliot Hamer explains the hybrid of physical visibility and abstract terrain rules used by Kill Team. A decision flowchart separates concealment, cover and obscuration, demonstrating how precise positioning can create meaningful choices without forcing every gap in a scenic model to function as an unrestricted firing lane.
Kill Team
TacticsWD 476 · pp. 56–59
Louis Aguilar examines ethereal defence, Discorporate protection and the revised Wave of Terror. Reliable movement and charge-triggered penalties encourage repeated pressure and coordinated attacks, while the discussion connects improvements across the warscrolls to a play style built around frightening opponents rather than simply surviving their attacks.
Age of SigmarNighthaunt
TacticsWD 524 · pp. 66–67
Grant assembles an improvised Armoured Infantry defence around Commissar Graves, mixing Cadian and Krieg squads in Centaurs and Chimeras with Hippogriff armoured fighting vehicles. His plan uses transports and infantry to obstruct the Orks’ route, with a Rogal Dorn acting as a final goalkeeper against anything that escapes the line. The army is chosen to suit the story of delaying Wazdakka while Yarrick travels towards Death Mire, rather than as a detached competitive exercise.
Warhammer 40,000Astra Militarum